Wednesday, April 25, 2007

Downtime for Wednesday: Second Life 1.15.0 release - In Progress

Downtime for Wednesday: Second Life 1.15.0 release - In Progress

Tuesday, April 24th, 2007 at 4:51 PM PDT by: michaellinden

As we mentioned before, Second Life will be unavailable tomorrow, Wednesday, April 25 from 6 AM-12 PM PDT for the version 1.15.0 release. A viewer update will be required.

You can test-fly the new release on the Beta Test Grid.

Update @ 5:30pm - by Joshua Linden

Final release notes for 1.15.0 appear below the fold…

Downtime Status Updates - Wednesday - by Joshua Linden

7:00am - The release is in progress. The grid is currently shutting down. (Yes, it takes a while.)


Release Notes for Second Life 1.15.0(2) April 25, 2007
=====================================

Changes:
* Improved Help menu with links to additional resources
* ‘Add as Friend’ button added to Profile
* Added buttons to the IM window to scroll to the first and last tabs
* Added parcel flag for Mature Content
** Parcel searches use the parcel rating instead of the region rating
* Share With Group checkbox is cleared after object is deeded to group
* Groups list window taller and resizable
* Residents are now notified if they are the only ones present in a group IM or conference session
* Rating system removed from Profile
* Group Search improvements
** Searches are done against the full text of the group, including charter
** Search index is updated daily; new groups may take 24 hours to appear
** Clicking on a group found via search still shows up-to-date information
* Alpha textures sorted more accurately
** Example: the hollow inner surface of a sphere will no longer draw on top of the outer surface
** This change may cause content using alpha textures to appear differently
* Larger debug beacons (View > Beacon)
** You can now set the beacon size in Preferences -> Adv. Graphics (Range is 1-127)

LSL changes:
* LSL Wiki browser embedded in the viewer
** When editing a script, select a keyword, then select Help > LSL Wiki Help. in the Script window
* New function: string llStringTrim(string src, integer trim_type)
** STRING_TRIM_HEAD: trim all leading spaces in src
** STRING_TRIM_TAIL: trim all trailing spaces in src
** STRING_TRIM: trim all leading and trailing spaces in src

Notes:
* LSL Wiki is not editable from within the Second Life viewer
* PARCEL_FLAG_ALLOW_ALL_OBJECT_ENTRY and PARCEL_FLAG_ALLOW_GROUP_OBJECT_ENTRY flags were added to llGetParcelFlags()/llSetParcelFlags in a previous release, but not documented. These will now appear correctly in the script editor.
* On systems with ATI Mobility X300/X600/X700 graphics cards, when upgrading from a previous version of Second Life, sound may be disabled on the first run of the viewer. It should function correctly on the second run.
* HUD objects may temporarily appear in the wrong position following a region crossing.

Bug fixes:
* Removed First Land filter in Search
* Improved performance of inventory operations
* Improved recognition of some processor types
* Fixed About Land reporting the wrong parcel when teleporting between estates
* Fixed a source of stalled Pending Uploads
* Fixed Texture Repeats Per Face rounding incorrectly when tabbing between fields
* Fixed objects appearing in two places while moving in editor
* Fixed a client crash with some mobile ATI chipsets
* Fixed button images when first running SL
* Fixed selecting group roles not updating UI
* Fixed avatar names not appearing when Show Avatar Names Temporarily is enabled
* Fixed New IM showing (nobody) for group names
* Fixed task email failing between regions
* Fixed broken embedded landmarks when editing their notecard
* Fixed a case where you could not modify your modifiable object
* Fixed attachments disappearing a minute after teleport
* Fixed ability to set Mature on parcels in non-Mature regions
* Fixed saving changes to notecards in contents
* Fixed HUD positioning guide misaligning when UI Size changed
* Fixed a case where no-copy objects could be lost during rez
* Fixed textures in windows only stretching horizontally
* Fixed texture animation rotation changing when Flip is enabled
* Fixed erroneous ‘User has left this session’ messages
* Fixed display bug with a cube with Path Cut Begin/End set to .150
* Fixed disappearing alpha HUD prims
* Fixed menu bar processing keystrokes when moused over
* Fixed detached IM windows not resizing
* Fixed animated textures when using llSetColor, llSetLinkColor, or PRIM_PROPERTIES
* Fixed HUD object movement when logging in at a no-script area
* Fixed HUD objects not loading new textures
* Fixed HUD objects becoming invisible the first time they are attached from inworld
* Fixed ‘IM All Contacts In Folder’
* Fixed a viewer crash in the name cache
* Fixed Undo resetting position only on root prim
* Fixed Texture Picker search not showing results
* Fixed IM window reverting to default size
* Fixed overriding stand-up animation freezing you in place
* Fixed Appearance mode showing back of avatar
* Fixed: VWR-14: Inconsistency with reading binary data in llpolymesh.cpp
* Fixed: VWR-45: trivial patch, initialize variables
* Fixed: VWR-94: Buffer overflow in decoding image.
* Fixed: VWR-97: Several iterator bugs in llmessage
* Fixed: VWR-100: Messages form OpenJPEG only in debug mode
* Fixed: VWR-109: Characters from fallback fonts don’t scale properly
* Fixed: VWR-123: OpenJPEG meta decode, Second Life patches
* Fixed: VWR-130: llimagejpeg.h remove jinclude.h
* Fixed: VWR-144: HUD and possibly other alpha touch area problems
* Fixed: VWR-188: Patch: Refactor options handling in SConstruct
* Fixed: VWR-198: Missing line of code in source on FFSAVE_WAV
* Fixed: VWR-200: money(); events in a linked sets fail to trigger
* Fixed: VWR-261: lldir_mac.cpp @brief description is wrong

2 comments:

Anonymous said...

That's gooood ! but where to download it? The download page shows release 1.14.1 !!!!!

Anonymous said...

OK, so I haven't been able to get into the beta grid either, which gives me time to ask:

When I leave SL running, my memory use gets bigger and bigger. As it approaches 3GB, SL usually crashes. Is this what you call a "memory leak"? Am I the only one with this problem?